#ifndef __GAME_H_
#define __GAME_H_
#include<stdio.h>
#include<unistd.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <string.h>
#include <lcd.h>
#include <stdlib.h>
#include "touch.h"
#include "mp3.h"
#include "filelist.h"
#include "jpg.h"
#include "word.h"
#include "music.h"
typedef  struct 
{
    int x;
    int y;
}game;
game game1[500];

extern int Photo_Change(int x,int y,int direction);
extern void Go_point(int *XP,int *YP,int *mark_who);
extern int  panduan(int x,int y);
extern void Game_init(int *win_who,char path[512]);
void Game_resee(char path[512]);
void init_chessboard(char init_chessboard[256]);
void Game_Last(void);
void Game_Begin(void);
#endif